CSR
PROGRAMME 2017- LANGUAGE GAMES (13 APRIL 2017)PADANG, INDONESIA
Written
by: Catherine Nguoi
Pictures
taken by : Mohd Khairul Naim Bin Sameri
A total of five (5) lecturers from English Language
Unit, General Studies Department (JPA), namely, Catherine Nguoi, Kamarul Aina, Pooganeswari, Siti Faezah and Yeow
Chee Kheong were involved in a CSR Programme-Language Games in Padang,
Indonesia on 13 April 2017.
The preparation for the programme began in
March 2017. Each lecturer-in-charge was assigned the task to propose a
language game to be played in a duration of 10-15 minutes as the duration stipulated for
our entire slot was 1 - 1 ½ hour. A few succeeding meetings
were conducted to discuss, choose and finalize the games.
The details of the five station games are as
follows:
Station 1: GrammaLEGOrian
The GrammaLegorian was designed as a two stage game where in
the first stage the participants rearrange the Lego to form 2 (4 syllabic)
words and in the second stage the participants are required to add affixes to
form new words. The students managed to successfully complete the first stages.
All the groups managed to complete the task within the time limit. The
participants were briefed on the syllabic sounds of a word and the functions of
affixes in word formation. The Lego games and the worksheets were given to the
English Department of Politeknik Negeri Padang as PNP tool.
GrammaLEGOrian- Pooganeswari Siteram Pillai
Station 2 : Dominoes Game
The participants
were introduced with a game named dominoes game. The dominoes contain the
preposition of time and places in one side while the expression of time and
places on the other side. This game provided an opportunity for participants to learn
preposition using an interactive and interesting way. Besides that, this game
also helped the participants to understand the concept of preposition easily
and correctly. At the end of the session, participants managed to complete the
game using correct preposition of time and places.
Dominoes Game- Kamarulaina Bt. Mohamed
Station 3 : Toss The Bean Bags
The game required
students to build sentences and present a short story based on all the
sentences that they had built after tossing a tiny bean bag into a small
container. The game had achieved its objective as most of the game participants
were able to abide by the rules of the game. They seemed to enjoy the game as
reflected by their enthusiasm while trying to accomplish the given tasks. The
winners of this game were rewarded with small gifts that would help boost their
morale while taking part in other games.
Toss the Bean Bags- Yeow Chee Kheong
Station 4– Human Tic-Tac-Toe
The first group began with 14 students, where we
expected each group will be around 20 students. So, we divided the students
into two groups that consist 7 students each. We thought at first it was going
to be a problem if we did not have enough number of students. Nonetheless,
there was no problem at all because they managed to finish the games within
time. Besides, the students were excited to play the games as they had to race
between groups to be the fastest one on the chairs and guess the antonym words.
Continuing with the second until the fifth team, this time around they were
getting hyper. Thanks to facilitator from Politeknik Negeri Padang, he assisted
our facilitators in giving the instructions as well as being one of the players
whenever we had only odd number of students in every group. Therefore, as
suggestions for the next time, our team should improve in terms of antonym word
selection so that it matches with their level. Besides, the facilitators should
be more energetic and lively in giving the instructions so it could grab the
participants’ attentions to play the game.
Human Tic-Tac-Toe- Siti Faezah Bt Ahmad Sazali
Station 5– Scoop, Seed
& Speak!
Participants were very excited when they dropped the
last ‘seed’ into an occupied ‘house’ as they were required to draw a challenge
card and put forth a suggestion of the intended product based on the clues
given. Although some of the participants were found struggling with the
language in order to justify their points, their friends were very helpful as
they suggested ideas in the attempt to help clarify the points presented. The
most exciting moment came when some of the players were triggered to challenge
the earlier claims made by their friends. When the participants put forth their
new claims, argued with other players and justified their new points in the
attempt to convince other players to accept their answers, they managed to
overcome their nervousness and develop their confidence to speak. It can thus
be concluded that this game has provided ample room for language development in
view of the opportunities made available for the participants to produce pushed
output and notice the linguistic gaps. Congratulations to all the participants!!!
Scoop, Seed & Speak! - Catherine Nguoi Chui Lam
With the students from
Politeknik Negeri Padang
With the
lecturers from Politeknik Negeri Padang
With the
lecturers from Politeknik Negeri Padang
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