JABATAN: JABATAN
PENGAJIAN AM
Name
of the programme
|
Games4Brain
Competition 2015
|
Date
|
8 July 2015 (Wednesday)
|
Time
|
2.00 – 4.30 pm
|
Venue
|
Dewan
Serbaguna (DSB), Politeknik Ibrahim Sultan (PIS)
|
Prepared by
|
Catherine Nguoi Chui Lam
(The
secretary of the programme)
|
With the aims to
promote communicative competence and enhance language learning motivation among
PIS students, “Games4Brain Competition
2015”, which is an English programme
organized by English Language Unit, General Studies Department was held on 8
July 2015, at DSB, Politeknik Ibrahim Sultan.
A total of 52 PIS
students have benefited from the programme. The participants were sixteen (16)
Semester 1 students, sixteen (16) Semester 3 students and eight (8) Semester 5
students. Meanwhile, sixteen (16) facilitators chosen from English Language Society
were entrusted with the responsibilities to conduct the language games. By
giving instructions on how to play the games and interacting with participants
throughout the whole session in the target language, as per required by some of
the games, this programme is indeed an essential platform for facilitators to
improve their communication skills in English.
A total of 10
language games, namely, “Spot
the odd one”, “Word morph”, “Catch
phrase”, “Tongue twister”, “This
is how we roll”, “Acrotics”, “Anagram”,
“Word search”, “It's
t-time” and “Boggle” were carefully chosen by the English language lecturers involved and
conducted concurrently at ten (10) different booths which have been set up
earlier in multi-purpose hall (DSB). Each group, which consists of 4 students,
was given a score card with which the facilitators-in-charge will record the
total points that they have earned from each language game. Participants were
only allowed to attend to each language game for ten (10) minutes only. Each
group can earn up to 10 points from each language game and the groups with the
highest points earned from all ten (10) games will be the winners.
These language games
managed to get the participants to practice the four main language skills, i.e
speaking, reading, writing and listening in a stress-free environment. Besides
enabling the participants to think creatively, the language games also helped
to develop and promote creative problem-solving skills as the participants were
required to solve as many language problems as possible within the given
duration.
Most importantly,
through this programme, both parties involved, i.e the participants and
facilitators were led to see how teamwork and leadership can complement each
other and be synergized for optimal performance towards successful outcomes in
a competitive environment.
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